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Devlog
Music and some SFX
March 28, 2025
by
brannon.sean
We pushed it off for a bit, only adding a couple SFX to the game, but now we have music on both menu and in game. The pickups got a nice sound to them now when the player picks them up and the buttons...
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Unsuccessful Features
March 28, 2025
by
Jiopio
Often times, scheduling and timing conflicts can cause issues on getting desired features done. In our case, we ultimately decided to push the shop functionality off until next month, largely because...
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Squeezing Frames: Performance Pass and Optimization Wins
March 27, 2025
by
Snowden2466
Before locking in the final build of the month for Banana Hell , we took a hard look at performance. Once the chaos hit around 250 active actors, bullets, enemies, effects , we saw frame rate dips and...
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V0.0.3 Released! Official Prototype for class!
March 27, 2025
by
Jiopio
After a few weeks of work, and a LOT of paperwork requirements, we are now proud to present....! V0.0.3 of our prototype! This version includes most of our desired features. The only one missing is th...
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Building out stats and stat buffs
March 22, 2025
by
brannon.sean
We got some upgrades available to the player now. The enemies started to drop power ups the player can now use to survive even longer than before. We got damage, fire rate, healing, and a health pool...
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Balancing Chaos: Introducing the Overseer
March 22, 2025
by
Snowden2466
As development progressed, we ran into a problem familiar to many fast-paced arena shooters. Once players built up some momentum, the game quickly lost its challenge. Buffs stacked easily, enemies mel...
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UI Mayhem!
March 22, 2025
by
Jiopio
Grabbing all related information can be rough when you don't preplan for everything from the get go! While developing the in game UI, we wanted to display our stats for the player on the side during t...
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Page Updates and V0.0.2 available!
March 20, 2025
by
Jiopio
Good evening everyone! Just a few page edits performed to hopefully showcase our project for ya'll a bit more! That said, we also have our first demo build available for download! V0.0.2 is now availa...
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Fixing Bugs: Enemies Now Remember to Swing Back
March 15, 2025
by
Snowden2466
We had some issues with AI. Enemies were moving toward the player but wouldn’t actually attack, making combat feel incomplete. Without any threat from enemies, the player could just stand still and...
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The beginnings of AI development
March 14, 2025
by
brannon.sean
We did not have any AI in the game yet, so I added a rudimentary AI that runs straight at the player and stops right next to him. It can function as a simple melee enemy for now, but we will need more...
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Port Forwarding
March 14, 2025
by
Jiopio
The Problem: Although not a large problem, this is our initial project setup this week. That said we had to make decisions on what items were portable to save us time in our already limited amount of...
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Welcome to Hell... Banana Hell...!
March 11, 2025
by
Jiopio
In Banana Hell , an endless war has raged between the fearless bananas and their relentless foes. Over time, the bananas have suffered devastating losses, until only one remains. Now, the last Banana...
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