Unsuccessful Features


Often times, scheduling and timing conflicts can cause issues on getting desired features done.
In our case, we ultimately decided to push the shop functionality off until next month, largely because if we had done so now, it would very much have been half assed.

That said, we are actively looking into ways to streamline our drops and pickup items to use within the shop system, along with playing around with new weapon ideas that the player can choose to swap too.

Sometimes you just have to prioritize what can be achievable within the team/time limits of the project. However, this is going to be my highest priority as it will bring to the player a lot more customizability when playing once we get this implemented starting next class cycle.

Get Banana Hell

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