Unsuccessful Features
Often times, scheduling and timing conflicts can cause issues on getting desired features done.
In our case, we ultimately decided to push the shop functionality off until next month, largely because if we had done so now, it would very much have been half assed.
That said, we are actively looking into ways to streamline our drops and pickup items to use within the shop system, along with playing around with new weapon ideas that the player can choose to swap too.
Sometimes you just have to prioritize what can be achievable within the team/time limits of the project. However, this is going to be my highest priority as it will bring to the player a lot more customizability when playing once we get this implemented starting next class cycle.
Get Banana Hell
Banana Hell
Banana Supremecy shall reign!!!!!
Status | In development |
Author | brokenbananastudio |
Genre | Action, Shooter |
Languages | English |
More posts
- Music and some SFX3 days ago
- Squeezing Frames: Performance Pass and Optimization Wins3 days ago
- V0.0.3 Released! Official Prototype for class!3 days ago
- Building out stats and stat buffs9 days ago
- Balancing Chaos: Introducing the Overseer9 days ago
- UI Mayhem!9 days ago
- Page Updates and V0.0.2 available!10 days ago
- Fixing Bugs: Enemies Now Remember to Swing Back16 days ago
- The beginnings of AI development17 days ago
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