The beginnings of AI development
We did not have any AI in the game yet, so I added a rudimentary AI that runs straight at the player and stops right next to him. It can function as a simple melee enemy for now, but we will need more enemies added in the future.
The issue is pretty self explanatory, you can't have a game without some kind of adversary. I got a simple AI added into the game, right now it functions as a melee unit we can use to start swarming the player. We still need to add some spawners to start making the game more of what we want out of it as well as more enemy types. We aren't 100% on if we are going to keep a melee unit for now but either way would be fine. As of right now, a big issue we are running into with all of this is we are using temporary models, so we would need to redo a lot of the work on a shooting type enemy when we change over to our actual models once we find them.
Get Banana Hell
Banana Hell
Banana Supremecy shall reign!!!!!
Status | In development |
Author | brokenbananastudio |
Genre | Action, Shooter |
Languages | English |
More posts
- Music and some SFX7 days ago
- Unsuccessful Features7 days ago
- Squeezing Frames: Performance Pass and Optimization Wins7 days ago
- V0.0.3 Released! Official Prototype for class!7 days ago
- Building out stats and stat buffs13 days ago
- Balancing Chaos: Introducing the Overseer13 days ago
- UI Mayhem!13 days ago
- Page Updates and V0.0.2 available!14 days ago
- Fixing Bugs: Enemies Now Remember to Swing Back20 days ago
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