The beginnings of AI development
We did not have any AI in the game yet, so I added a rudimentary AI that runs straight at the player and stops right next to him. It can function as a simple melee enemy for now, but we will need more enemies added in the future.
The issue is pretty self explanatory, you can't have a game without some kind of adversary. I got a simple AI added into the game, right now it functions as a melee unit we can use to start swarming the player. We still need to add some spawners to start making the game more of what we want out of it as well as more enemy types. We aren't 100% on if we are going to keep a melee unit for now but either way would be fine. As of right now, a big issue we are running into with all of this is we are using temporary models, so we would need to redo a lot of the work on a shooting type enemy when we change over to our actual models once we find them.
Get Banana Hell
Banana Hell
Banana Supremecy shall reign!!!!!
Status | In development |
Author | brokenbananastudio |
Genre | Action, Shooter |
Languages | English |
More posts
- Music and some SFXMar 28, 2025
- Unsuccessful FeaturesMar 28, 2025
- Squeezing Frames: Performance Pass and Optimization WinsMar 27, 2025
- V0.0.3 Released! Official Prototype for class!Mar 27, 2025
- Building out stats and stat buffsMar 22, 2025
- Balancing Chaos: Introducing the OverseerMar 22, 2025
- UI Mayhem!Mar 22, 2025
- Page Updates and V0.0.2 available!Mar 20, 2025
- Fixing Bugs: Enemies Now Remember to Swing BackMar 15, 2025
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